Chronicling the adventures of Rien Takhid and Tel Sorenson as they journey in the King's service
Monday, March 22, 2010
Castles in the Air (Pt 1): A Reflection
Castles in the air. Everyone has them. The building blocks are formed throughout our lives and we slowly build them as we grow. They are built with our dreams and desires. Some castles are destroyed by unforeseen circumstances; some are realized in their entirety. Others still become real in a manner completely different than that which the dreamer envisioned. Many castles are torn down when we dreamers hand over our blocks to the Master Architect. Only the Master can lay the foundation that will never alter for it is the Rock. He alone knows the plan that is best for our castles in the air. He knows how they must be built to become real, solid castles of realized dreams and fulfilled desires.
Often we try to change the Architect’s plans and build our castles according to our plans. When this happens, the Architect must cause what we have built amiss to be torn down so that He can replace our former desires with something greater and more noble than we could have ever dreamed. Many who will not submit to the Master Architect, find that though their castles are built, their dreams fulfilled, and all desires met, they still lack fulfillment and cannot find peace. Only the Master Architect can truly solidify our castles in the air.
Wednesday, February 10, 2010
The Lion Vrie: A Review

The stakes are higher in this sequel to Rise of the Dibor. The effects of the enemy’s presence are seen more fully in poisoned lands and poisoned minds. Faith seems useless—but appearances can be deceiving. The Lion Vrie is a heart-wrenching story of perseverance amidst doubt, of struggles to understand how and why a loving God would allow such horror and pain to descend upon those He claimed to uphold. The answer is not simple nor is it complete—it cannot be for we are only in the second act and have yet to see the conclusion of the story—yet it still offers hope for the hopeless.
Christopher Hopper’s writing improves in this second installment of the White Lion Chronicles. While he still struggles with some homonym errors, they are rare and not as jarring as in the first book. More of the intricate world of Dionia is revealed and we are allowed to revel in its beauty despite the destruction that lurks in the shadows.
My absolute favorite part of The Lion Vrie comes when Luik explains to his fiancĂ©e why he would have her not fight in the coming battles despite her own warrior training. Hopper manages to get to the heart of the matter and I admire him for it. Once again, I would recommend this book to older teens and adults who enjoy fantasy with a solid Biblical worldview. But be warned—this story leaves one hanging and longing for the final installment.
Tuesday, February 9, 2010
Rise of the Dibor: A Review

Christopher Hopper weaves and interesting supposal of a tale in Rise of the Dibor. What would it be like in a land where sin was unknown? What would happen if evil did invade? Nobility and honor abound among Luik and his companions—a stark contrast to the treachery and selfishness of the enemy. Though long, the battle sequences are intense and intricate and one is frequently left wondering how the heroes could possibly survive the mess they’ve gotten themselves into.
Rise of the Dibor does suffer from some grammatical errors such as homonym substitution (hear vs. here) and poor punctuation (daggers weight vs. dagger’s weight) that can jolt the reader out of the story. However, Hopper quickly draws you back in with the intricacy of his tale. I would recommend this book to older teens and adults who are not “Grammar Nazis” and enjoy fantasy with a solid Biblical worldview.
Monday, February 8, 2010
Curse of the Spider King: A Review

Meanwhile, on Earth, only thirteen years have passed for the unknowing heirs of the Allyrian thrones. As far as the seven teens know, they are perfectly ordinary humans. Until dark creatures begin to stalk their footsteps and strange powers manifest themselves in startling ways and everything they know is turned upside down. Then, they must band together with their elven guardians in a desperate race to return to the homeland they never knew.
In this intriguing tale that turns portal fantasy inside out, Wayne Thomas Batson and Christopher Hopper manage to weave their different writing styles together into a smooth tapestry of story. There are a few knots in the weaving—minor grammatical errors or not-quite-explained plot points—but they do little to detract from the whole picture. Since I have read all of both Batson and Hopper’s books, I was curious to see how they managed to mesh their writing. I was pleasantly surprised. The weakness of one writer was effectively balanced by the strength of the others. Batson seems to lean toward exaggerated characters in his writing while Hopper’s characters tend to be understated to the extent that it is difficult to tell them apart. Combined, we have an excellent cast, each with their own quirks and foibles but distinct without being exaggerated.
As for the story itself—I found it a bit slow to get started in some ways though the tension was set from the beginning. The two characters that the book stayed with the most, I found least appealing though still interesting. Because of the large cast, we often leave a character for long stretches of the book and can almost forget about their existence—almost. That said, I found this book an enjoyable, if light, read and look forward to finding out what happens next in the sequel Venom and Song. A second reading makes one realize how much foreshadowing the authors wove into the early chapters. I would recommend this book to anyone who enjoys lighthearted fantasy with deeper themes but especially to those of Junior High age.
Sunday, October 25, 2009
Isle of Fire: A Review
Meanwhile, Captain Declan Ross and his daughter Anne sail the sea recruiting pirates for his "Wolf Pack," a group of former pirates paid by the British Government and the Brethren to hunt down other pirates. Villains, new and old, make their appearance quickly as well. Some are brutal and heartless, consumed by their desire for revenge; others are more subtle, content to wait until the proper moment to strike.
Wayne Thomas Batson paints a broad, sweeping tale that spans the Atlantic Ocean in this tale of treachery, truth, and tempests. Things are not always what they seem--even chapter titles can be deceiving. One rarely sees the newest--and cruelest--villain, The Merchant, but his influence is felt nonetheless.
As in Batson's other books, some of the secondary characters are so much "larger than life" as to feel almost caricatures of reality and yet they seem perfectly real at the same time. However, the main characters internal dilemmas are as clear and real as their external ones.
Overall, I preferred Isle of Fire to Isle of Swords. There were fewer extreme characters--or perhaps I just knew the characters better and so they felt more real--and the story is less obvious. One knows the good guys have to win, but how is very much uncertain. Also, I liked the fact that Declan, Anne, Cat, and the others, aren't searching for treasure but rather truth. And they all find Truth and therefore, true treasure.
I highly recommend this book for anyone who enjoys adventures on the high seas. But make sure you read "Isle of Swords" first!
By: Wayne Thomas Batson
Tuesday, October 20, 2009
Isle of Swords: A Review
Bloodthirsty pirates. Buried treasure. Mysterious monks. Hidden islands. Daring escapes. Perilous searches. All these things and more are found in Isle of Swords. As Captain Declan Ross tries to discover a way to leave piracy behind, his daughter tries to persuade him to let her join the crew and his newest deckhand tries to recover his memory. A strange monk offers Captain Ross his chance to escape piracy if he will grant him passage to an island no one has seen. But the ruthless Captain Bartholomew Thorne also wants the treasure and will do anything to get his hands on the map now in Captain Ross' possession.
I had a little trouble at first with the manner in which Batson constantly shifts the point-of-view from which the story is being told. Hearing from half a dozen different characters who I barely knew was a bit confusing and frustrating. However, as the story progressed, I quickly lost sight of the point-of-view changes and lost myself in the story.
Isle of Swords is first and foremost an action and adventure story populated with memorably quirky characters. Secondly, it is a tale of what is really important in life--not the adventure, but those family and friends who share it with us. The message is smoothly interwoven into the story with the same skill Batson has shown in his Door Within trilogy. Nearly every reader should be enthralled by this fast-paced story set on the high seas.